The Maag No'rah Shrine before Link activates it already has its warp point activated. Along with this, east of the Maag Halan Shrine, there is an area of rock Link can walk in. It is used by performing a Great Spin Attack using a Greatsword (or any weapons of that class), while the handle is directly over Link's head, pressing B and ZR at the same time, resulting in Link spinning around, while using the animation of holding. The Bow spin is a glitch from The Legend of Zelda: Breath of The Wild. Sometimes, when Link backs up his Horse near a wall, jumps off and saves in midair, and goes back to that save file, he will be in the wall. Rarely, a glitch occurs causing the Blood Moon to occur during daytime. Right before a Blood Moon, if Link jumps in the bottomless bog right before the cut scene begins, after the cut scene ends he will be able to swim in it for about a second before drowning and appearing back on land. If Link touches the moblin's fist, he will get hurt. In the ice around the Goma Asaagh Shrine is a Moblin whose fist is always attacking. Sometimes, if Link spawns his horse with the Ancient Saddle near characters, he can push them. When he uses his remote bomb here, he will die and spawn outside of the map. When he uses his paraglider, he has to land on a area with explodable rock wall and a torch. In Kah Okeo Shrine, Link has to find a high spot to use his Paraglider. Sometimes, if Link pushes his horse near the edge of a slope, the horse will climb the slope without any input. If Link is to stand on this ledge and look at the Rito Stable, some ground will be missing near the bridge. South of the southeastern pillar island in Lake Totori is a ledge. If Link sets the Sheikah Sensor+ to something he has have equipped while in a shrine, it will go off for a second before turning off. If Link gets on top of the flowers near the rail, and tries to get on top of the rail, he will climb on nothing for a second, before falling down. To the southeast of the Rare Armor Shop is a rail. Urbosa's Fury will not work for the regular Bow Spin. If Link tries to climb while starting a Bow Spin, it will freeze Link's animation to one frame. If Link does this with a thunder elemental weapon, and performs it on a metallic object such as a Chest, it will result in an infinite area-of-effect thunder energy. This means Link can repeatedly freeze and smash (dealing double damage) any freezable enemy. When using an elemental weapon, such as a Great Frostblade, Great Flameblade or Great Thunderblade, it will remove the extra elemental damage, but will make the elemental effect infinite (excluding the Great Flameblade). Link's ending animation for the Bow spin is identical to the regular Spin Attack, except replacing Link's Shield is his Bow, and replacing his Sword is his Arrow. It is used by performing a Great Spin Attack using a Greatsword (or any weapons of that class), while the handle is directly over Link's head, pressing B and ZR at the same time, resulting in Link spinning around, while using the animation of holding (but not aiming or firing) his bow. Rarely, a glitch occurs causing the Blood Moon to occur during daytime.
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